

I made a post a long time ago with some general advice for newbies that may be relevant to you. The issue is if it's something you can realistically accomplish. Ideally we'd keep an atmosphere around here that encourages people to pursue their interests without discouraging based on your own I'm not all that familiar with the games you mentioned (BoF2 was the last one I played), but in general, it's safe to say any kind of game can be made with Unity. That's not really relevant to this discussion. The most important thing is to keep pushing and try to improve yourself every day.

I've been doing various forms of development for a decade now, and there's not a day that goes by where I'm not running into something I don't know or becoming frustrated by something that doesn't work how I thought it should. Slowly add features once you have something that can stand up on its own.

Whatever the most basic version of your game is (also referred to as the MVP), start out making something even MORE basic than that. It's exciting to think through how cool something would be, but you'll never finish a game if you can't say no to an idea. The scope of a game - especially hobby projects - has a way of just creeping out larger and larger. I'm not saying you HAVE to make an old arcade game clone as your first project, but you should maybe consider the most basic implementation of game concepts when you're this early in your gamedev journey. But tackling that idea as your first project is setting yourself up for failure.

And we think how cool it would be to combine a few ideas from our favorites into the Best Game Ever. As long as you're learning how to use the Editor and the Unity API, and getting more comfortable with the concepts and thinking like a developer, you're making progress. Follow whatever tutorials you find that have the format you prefer. But some brief, more specific advice for your situation: Click to expand.That's not really relevant to this discussion.
